To get some practice with the timeline, let’s walk though a (somewhat contrived) example: The corner bracket pictured above.
Learning how to do so is key to getting the most out of the tool. There are quite a few options using this method, you could do your own version of a Benchy or something.Ĭreating another sketch you can project the top of the boat then off-set to say 5mm then extrude this down 2/3mm to add strength to the design to create a Gunwale(Gunwale being the Top edge of a boat, I looked it up!) Not so Items in Fusion 360’s history timeline can be rearranged and edited. Equals Constraint, Horizontal Vertical Constraint, and Sketch Simplification.
Select the solid tab and select Loft, then highlight the top sketch and then the bottom sketch and Voila we have a solid body, we now need to to use the shell element of Fusion 360 shell will take as much as we want to take out of the inside of the boat, I went on this occasion for 2mm, this in turn will leave the dinghy 2mm wall thickness.Īnd there we have a basic boat shape, from here and looking at a side view of the boat we can create new sketch, select the centre plane and draw a 3 point Arc the full length of the boat, then select split body and, select the boat as the body and the line as the cutting tool, this creates another body delete the top part to leave you with a fine looking dinghy. I have used Fusion 360 to design FRC robots, fix/replace broken household. We can now go on to using the Loft element of Fusion 360: Mirror this sketch as we did for the top sketch of the boat, then I deleted the centre horizontal line and Centre vertical line as they are not need anymore. The original vertical centre line was 100mm I am making this line 60mm, and then we do the same process as the top sketch, using the spline tool, click on the top of the 75mm Vertical line and then the centre vertical line and then the new centre line. It is important to understand them and why you need to used them with all of your sketches. Rumble In this video we will finally begin to understand constraints and their uses. Fusion 360 for the absolute beginner help series. (Part.21) 2D Sketching (Basic Constraints).
To start we need to make the bottom of the boat narrower to create a draft so we can sketch a vertical line along the existing 100mm vertical line(Turn off the 100mm sketch for now will make manipulating this line easier) I made this line 55mm and centre it, then create another horizontal line, I made this line 3/4 length of the top of the boat line, this will give us a draft when the front of the boat is sketched, pure guesswork here ok. Fusion 360 for the absolute beginner help series. The depth of the boat is 55mm in this case, so we need to create an offset plane from the top plane, we now have to create a new sketch using this plane. This now gives us one half of the top section of the dinghy, we can now using the mirror tool, select the back of the boat line and the curved part of the sketch and for mirror line we click on the centreline, Voila, top sketch complete, Now using the spline tool and some good imagination of what a boat shape should look like from the top, start at the top of the vertical 75mm line and create the shape we want click on the centre vertical line and the end point. So initially we make a 75mm Vertical Line centred, then a horizontal line from the centre 250mm, another guideline vertical line in the centre of the horizontal line. This will be a flat bottomed boat, making it easier to secure attachments to and doesn't need to be anything else for this purpose The dimensions for my dinghy are 250mm in Length 100mm Wide and 55mm Deep these will be perfect dimensions for the whirligig idea, bearing in mind this dinghy will have a propeller of some sort attached to it at some point, something too big soon turns into a weapon:(
Apparently YouTube videos cant be embedded in a table, as there should be one shown above. There are numerous functions included in the program, from textures, lights, angle calculation and testing, colors and so much more.Open up Fusion 360 and create a New Component, then create sketch and select the top plane. Want to try this lesson In the Fusion 360 Data Panel open the start file from Samples Workshops & Events Adoption Path Basics of Sketching and Parameters.
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